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Durf Mod APK for Getting Over It: How to Teleport and Control Gravity on Android Devices

If you want to change your location on an android device, you can use the Hola App as your fake GPS and you can easily teleport in Pokemon Go. It is very convenient and safe and allows you to easily teleport from one location to another.

getting over it teleport mod apk android

get_appDownload get_appMirrorVersion 1.8.1 (04/12/2022)New Features- Added 41 new profile icons from MM&B, MM I-V GB and Fortress bosses. - Adding Top Water and its gray version.Changes-Water Height Marker can now be on the same height as another marker with a different number option.-Adjusted volumes of several SFX to be more inline with the volume of other SFX.-Editor options for various objects now have custom icons to better represent their function.-30XX's music track is now a permanent track instead of having to be unlocked.Fixed Bugs-Crystal Eye crashes the game when hitting a wall.-Uranus platform crashes the game after being activated once and leaving the section.-After moving boss on builder, when playing the level online or offline, the game may crash on the start of the level.-Shooting on Brain Break with a piercing weapon crashes the game.-Shooting on a Party Ball and then entering a Boss Door crashes the game.-Shooting on a Party Ball and then entering a Boss Door makes 2 players visible.-Placing a S.Arm block on top of a Floating Balloon crashes the game when reaching a ceiling.-Moving a screen in the builder may result in a crash later when placing tiles where the previous screen was.-Rain with Section Wide Water sometimes crashes the game.-Spawning Spark Chaser on a projectile that reflects shots crashes the game.-Dying or using the quick reset shortcut right after taking an invisible checkpoint may crash the game.-Game crashes when a boss is killed during the boss intro health filling up.-Mobile Push Block may crash the game when on springs or leaving ground.-Having two Checkpoints next to each other can create duplicates of keys.-Dynamo BG 2 has its name being Dynamo BG 2 Alt 1.-Player can activate a ceiling Astro Button by jumping on it.-Ring Man doesn't work properly if two of them exist in the level.-You cannot have two Boobeam boss fights in two different sections, the other fight will never start.-Wily machine 4 crashes the game if you do a Quick Reset just after health finishes filling up.-Wily machine 6 crashes the game if you do a Quick Reset just after health finishes filling up.-When placing multiple Low Grav Section in the level, only one can work.-Tango sometimes crashes the game when leaving the screen.-Tango sometimes doesn't break Tango Weapon Blocks and Weapon Barriers.-Weapon Blocks and Weapon Barriers set to no weapon crashes the game when in contact with player Ice Wall, Pluto dashes and attacks, Cold Man Ice Wall, and burner attack from Burner Man-Ice Block Generator shooting an Ice Block on top of the player after taking an orb softlocks the game.-Builder sometimes crashes on startup.-Refilling both Health and Weapon Energy with modifiers at the same time crashes the game.-Bubble Lead doesn't remove Napalm Fire when it is over it.-Some Ladders don't work properly and you can walk on top of them even when stacked.-Section Wide Water is affected by markers out of sections.-Section Wide Water affects the section below it.-Player is no longer able to enter into 2 tiles gap when falling from far.-Clicking the online button in builder softlocks the game.-Tengu Blade has a bit of delay at start.-Tengu Blade delay for the blade to appear is a bit too long.-Waterfall delay option is not working.-Waterfall going upwards can make the player enter inside tiles until it is fully spawned.-Touching an Energy Element to end the level causes Uber Chain's ammo to instantly drain to 0.-Uber Chain ammo draws fractional parts rounded up, leading to the bar looking full when you are still missing a bit of ammo required to activate. -Uber Chain effect stays when the weapon is removed with a weapon remover capsule in weapon slot 0.-Waterfall being on screen when the level finishes crashes the game.-Reflecting Burner Man impact wave with Jewel Shield crashes the game.-Sea mine crashes the game when leaving and re-entering water multiple times.-Splash Woman out of water with darkness crashes the game when singing.-Pressing up to take a ladder while sliding under a Magnetic Ceiling Conveyor crashes the game.-Copy Vision on top of Wannan crashes the game if the player dies.-Ice Wall going down in Wide Section Water can phase through the ground.-Crash Bomber can attach itself to Gimmmicks that are top solids.-Player is sometimes not carried properly by moving platforms.-Mobile Push Block on conveyors doesn't move properly what's above itself.-Tiles and Backgrounds have outdated icons in the builder menu.-Standing between two Invisible Checkpoints can crash the game due to too many sparkling effects.-Frozen Flame Pillar solid is not properly destroyed when getting out of view.-Dive Tile 2 is not animated.-When the player is on top of a push block he sometimes can not be crushed by another push block falling on them.-Sydecka Drill doesn't reflect projectiles on hit.-Rain particles in contact with Section Wide Water don't appear when they land on the surface of water.-Gb Dust 2 Tiles are the same as Gb Dust Tiles.-Illusians icons in the builder menu are outdated.-Pirate using Water from Wily 3, Wily 4 and Wily 6 gets softlock into his rising water phase.-Napalm Fire first frames on spawn are wrong when set to unlit.-Astro Doors stop at ladders and top solids which was not the case before.-Depending on room layout, Yellow Devil split isn't working properly.-Boobeam Trap does not deal damage properly when Time Slow is used as a weakness.-Boobeam Trap are instantly killed when Gravity Hold and Centaur Flash were used as weaknesses.

get_appDownload get_appMirrorVersion 1.7.2 (24/1/2021)Changes-Increased the level upload limit from 50 to 75.-Bunby Catcher will now alert the player one second before letting them go.-Bunby Catcher now has 3 distance options and an infinite one. When set to infinite, Bunby Catcher will let you go after 8 seconds of not moving horizontally.-Super Arm blocks can no longer be picked up while on ladders.-Hornet Roll's slippery effect has been reduced by 15%.-Freeze man now has his missing icicle patterns when he's near the edges of a room.Fixed Bugs-Fixed various issues with enemies and bosses on Jumpthrough Platforms and jumpthrough moving platforms.-Users with characters from a non-Latin alphabet in their Windows username are unable to play levels online.-The random level option often does not load the level card correctly.-You can sometimes clip into the ground while being carried by Bunby Catcher.-A moving Push Block can clip the player into a wall while jumping instead of crushing the player.-When the player lands, the landing sound effect sometimes does not play.-Breaking out of Freeze Man's ice can cause a crash.-Electric Gabyoall crashes when it does not find ground under it in that section.-Electric Gabyoall crashes when its electricity despawns from moving out of view.-Bomb Fliers cannot set a direction with the editor arrows.-When you're attached to Bunby Catcher, if a solid platform pushes you into a wall, you can clip into it.-When on jumpthrough moving platforms, Soccer Ball Jet can't take off after being shot and stays in its flying state.-When sliding under a tile and over a conveyor, the player can clip into the wall.-When using Oil Slider, the player can clip into certain objects like Key Doors and Time Bombs.-Using Spark Shock on Bombiers causes a crash.-Spark Shock's stun effect resets position when it kills a Lyric.-Downward-facing Fans can clip the player inside the ground.-Redirecting a Fire Wave with Shine and hitting an enemy crashes the game.-Super Arm blocks can be picked up and instantly thrown from ladders, causing you to slide off of them. -Hornet Roll's slippery effect can clip the player inside the wall.-Jewel Satellite reflects off of Jumpthrough Platforms. -TNT's visual is wrong when using the Eyedropper Tool.-Roll's Broom can cause a crash when killing bosses when their weakness is set to it during their intro.-Bosses can take damage during their intro.-The player can become invincible when attempting to spawn an 11th boss when you already have 10 on screen.-Roll dies when spawning on spikes instead of getting the invulnerability frames.-You can stand on the left edge of a Splash Platform while it's inside the wall.-Acid Drop spawner creates an endless stream of drops when killed by a Fire Wall. -Top Man's top projectiles get stuck when Time Slow runs out as they are about to move. -On/Off Switch can be hit by weapons when it is not in the same section as you.-Top Lifts spawner can spawn tops for a section it's not placed in.-Magma Beams cause players to jitter when they jump on them when solidified at times.-Super Arm blocks despawn when falling on another block of the same type with enough speed.-Player can easily clip into various moving platforms and walls under certain conditions.-Battan doesn't carry the player when moved by Conveyor Belts.-If a Bunby Catcher faces left, it travels more distance than when it faces right.-Acid Drop dropping on a jumpthrough moving platform going down never stop falling.-When the player stands on any solid object, they sometimes can't climb a ladder from the ground.-Splash Platforms become invisible, return to spawner and keep pushing while invisible when you leave and return to a section where they were active.-Fuse Rail's animation can desync from one rail to another.-Time freezing weapons don't completely stop Splash Woman's movements when set as a weakness.-You can enter the online menu with an incorrect password.

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